Anatomy for 3D Artists: The Essential Guide for CG Professionals #ad - Starting with 2d references, and moving on to practical and advanced 3D sculpting—including topology and animation preparation—every stage in the creation of an ideal male and female figure is covered.
Beginner's Guide to ZBrush3DTotal Publishing #ad - 3dtotal. The ability to create concepts in 3d is an increasingly valuable skill for many creators, with more and more artists and students picking up Pixologic's ZBrush software every day. Beginner's guide to zbrush is the essential how-to for starting out in this powerful software, techniques, with professional artists offering detailed instructions and tutorials that explain ZBrush's core tools, and most accessible workflows.
Beginner's Guide to ZBrush #ad - This is an ideal resource for anyone who's picking up ZBrush for the first time. Zbrush's sculptural approach to 3D modeling almost resembles real clay, making it the first choice for artists seeking an intuitive way to make digital models.
Anatomy for Sculptors Understanding the Human FigureExonicus, Inc. #ad - If you have a good reference, you wont need a live model anymore. In addition to the 3d models, there are also photos of live models from various angles and body postures, overlaid with color coded muscle diagrams. The text part in this book is only about 2 percent. The concept of this book came from author uldis Zarins, with 20 years of sculpting experience, looking for good visual anatomy book for his students, classically trained sculptor, that would help to explain the forms of the human figure.
What sets apart good classical artists from others. Be inspired, basically, and dont waste your precious time on the search for images in google, everything you need is in this book. For a deeper understanding of facial expressions, check out Anatomy of Facial Expressions. The book contains images of various examples of different postures, such as a twisted torso, the movement of arms etc.
Anatomy for Sculptors Understanding the Human Figure #ad - Instead, the author made a book with clear images, that contain only the necessary information needed, to create a realistic human form. Most pictures in the book are self-explanatory. This means you dont have to guess anymore how each muscle will look from any angle. No zone. Major factors are skills and practice of course, but good live model makes a huge difference.
After years of fruitless searching, Uldis decided to roll up his sleeves and take one for the team.
The Pushing Points Topology Workbook: Volume 01CreateSpace Independent Publishing Platform #ad - The Pushing Points Topology Workbook: Volume 01 #ad - Instead, it teaches you the foundation of SubD topology, so you can construct ANY SubD asset with clean polygon flow. This book doesn’t show you how to build a car, character or creature. Throughout the book you will also find many images of wireframe rendered assets and their topology that you can study for reference.
. The pushing points topology Workbook is a software agnostic guide that teaches you the foundation of SubD topology. 3dtotal. There are over sixty exercises packed with loads of tips, tricks and techniques designed to teach you how to manage the topology of your meshes.
ZBrush Characters and Creatures3DTotal Publishing #ad - While the artists featured in this book have sculpted using various releases of ZBrush 4, all the features in 4R6 and before continue to work in 4R7 - that's the beauty of ZBrush, after all! 3dtotal. Aimed at aspiring and veteran modelers alike, and inventive creatures, quadruped designs, topics covered by the panel of industry experts include alien concepts, while a collection of speed-sculpting tutorials offer fantastic insight into working quickly with this revolutionary sculpting software.
ZBrush Characters and Creatures #ad - The tutorials in this book will reveal workflows used in ZBrush 4, with the tools and methods taught compatible with Release 7. Following in the success of zbrush character sculpting: volume 1, Mathieu Aerni, this new title focuses on the design and creation of a variety of character and creature sculpts by world-class artists including Mariano Steiner, and Caio César.
3dtotal Publishing. Zbrush is a powerful program offering digital artists of all levels intuitive and inspiring workflow solutions for 3D models and 2D images.
Anatomy of Facial ExpressionExonicus, Inc. #ad - Anatomy of Facial Expression #ad - It covers forms, gender differences, body types, facial topography, shapes, ethnicities, age groups, and the anatomy of the human head and neck. Books. 3dtotal. This time we are taking it a step further by bringing this imagery to you in full 3D. With our second book anatomy of facial expression head and Neck Anatomy we are redefining the human head, often the most difficult area of human anatomy to understand.
This book focuses exclusively on using 3D modeling, CT, MRi and 3D scan techniques of the head & neck. 3dtotal Publishing.
Sculpting from the Imagination: ZBrush Sketching from the Imagination3DTotal Publishing #ad - In sculpting from the imagination: zbrush, share their inspirations, fifty talented digital artists showcase their ZBrush artwork, and explain their approaches to sculpting in 3D. Sketches are the foundations of great art, where thoughts and concepts first come to life as an image, and the process is no different for a 3D artist.
Sculpting from the Imagination: ZBrush Sketching from the Imagination #ad - Books. From rough models molded in digital clay, creatures, to entire characters, animals, and more, Sculpting from the Imagination: ZBrush presents a stunning visual adventure into 3D sketching.3dtotal. 3dtotal Publishing. Packed with useful tips and creative insights, this book is an invaluable resource that will inspire 3D artists of all abilities.
Learning Blender: A Hands-On Guide to Creating 3D Animated Characters 2nd EditionAddison-Wesley Professional #ad - Master the newest blender techniques for creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2. 78b and beyond, learning blender, second edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow.
This edition covers the powerful new selection and modeling tools, rigging, shading, rendering, as well as high-efficiency improvements related to other parts of the project such as texture painting, and compositing. By the time you’re done, you’ll be ready to create outstanding characters for all media—and you’ll have up-to-date skills for any 3D project, whether it involves characters or not.
Learning Blender: A Hands-On Guide to Creating 3D Animated Characters 2nd Edition #ad - Author oliver villar provides full-color, unwrapping, modeling, hands-on chapters that cover every aspect of character creation: design, shading, animation, texturing, rigging, and rendering. Still the only blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender open source and free software.
Books. Addison wesley. Learn blender’s updated user interface, and selection techniques create your first scene with blender and the blender Render and Cycles render engines Organize an efficient, navigation, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes 3dtotal.
The rich companion website blendtuts.
Creating Stylized Characters3DTotal Publishing #ad - Books. 3dtotal. Creating stylized Characters gives readers a valuable insight into the popular art of character design. 3dtotal Publishing. Addison wesley. Any budding artist will soon be able to draw characters of all ages, shapes and sizes! This entertaining, to exploring different genres, to sketching gestures and poses, and delves into many essential aspects of the character development process, from real-world research, beginner-friendly book is applicable to both digital and traditional media, personalities and styles.
Professional illustrators, comics and film, well versed in creating characters for video games, animators and cartoonists, guide the reader through accessible tutorial projects packed with images and advice.
The Artist's Guide to the Anatomy of the Human Head: Defining Structure and Capturing Emotions3DTotal Publishing #ad - Addison wesley. The artist's guide to the anatomy of the human head is written and illustrated by leading artists from a variety of different disciplines, illustration, including 3D modeling, and concept art; their extensive knowledge and understanding makes this book a must-have for all artists looking to portray emotions and create relatable characters.
3dtotal Publishing. 3dtotal. The artist's guide to the anatomy of the Human Head is a comprehensive manual for artists designed to help them understand and accurately portray the forms and features of the human head. Bring characters to life by learning the structure of the human head and how to correctly depict the six base emotions—happiness, fear, anger, surprise, sadness, and disgust—to further improve the quality of your character-based artwork.
The Artist's Guide to the Anatomy of the Human Head: Defining Structure and Capturing Emotions #ad - Books. This book is packed with tutorials and insights that will teach you to better appreciate the underlying anatomy of the face, and help you execute universally recognisable expressions in your future artwork.
Beginner's Guide to Digital Painting in Photoshop: Characters3DTotal Publishing #ad - Beginner's Guide to Digital Painting in Photoshop: Characters #ad - Conclusive step-by-step instructions make this an invaluable resource for artists looking to learn new skills, as well as those pursuing the next level. Books. It features established artists such as charlie bowater concept artist at Atomhawk and Derek Stenning freelance concept artist and illustrator, with clients such as Marvel Entertainment and Nintendo who share their industry experiences by covering such aspects as posing characters, choosing the correct costumes, conveying emotions, and creating suitable moods.
3dtotal Team. Beginner's guide to digital Painting: Characters is a comprehensive guide for artists wishing to create convincing and detailed characters. 3dtotal. Addison wesley. 3dtotal Publishing.